Friday, November 21, 2014

BIG HERO 6 : Another Treasure from Marvel's Vault. (Part 2)

Marvel initially wanted the film to be aimed at an older audience, which Disney refused. Marvel threatened not to publish the comics, with Disney responding that they would publish their own American comics, but they eventually came to an agreement. 
Baymax art by Papillon studio

Conversely, Lasseter dismissed the idea of a rift between the two companies, and producer Roy Conli stated that Marvel allowed Disney "complete freedom in structuring the story." Regarding the film's story, Quesada stated, "The relationship between Hiro and his robot has a very Disney flavor to it...but it’s combined with these Marvel heroic arcs."
The production team decided early on not to connect the film to the Marvel Cinematic Universe and set it in a stand-alone universe instead.

Big Hero 6 premiered on October 23, 2014 as the opening film at the Tokyo International Film Festival.
The world premiere of Big Hero 6 in 3D took place at the Abu Dhabi Film Festival on October 31, 2014.It was theatrically released in the United States on November 7, 2014 with limited IMAX international showings.Theatrically, the film was accompanied by the Walt Disney Animation Studios short, Feast.
Toys released by Funko and Bandai America Incorperated.

Thursday, November 20, 2014

BIG HERO 6 : Another Treasure from Marvel's Vault. (Part 1)

Disney's Big Hero 6  origins is from Marvel's comic book with the same title, created by Steven T. Seagle and Duncan Rouleau in their spare time while working on another project.

Big Hero 6 was first intended to appear in Alpha Flight #17 (December 1998). However, the team first appeared in their own self-titled three-issue miniseries by writer Scott Lobdell and artist Gus Vasquez, which due to scheduling issues, was published before Alpha Flight #17.

The character appears with the team in a subsequent six-issue miniseries,which was launched by Marvel Comics in September 2008.

Saturday, November 15, 2014

LEAGUE OF LEGENDS Insane?! Maybe...Maybe not!


Malphite art by Papillon Studio

Revenue is second, the player experience is first!

League of Legends (LoL) is a multiplayer online battle arena video game developed and published by Riot Games for Microsoft Windows and Mac OS X,inspired by the mod Defense of the Ancients (DoTA) for the video game Warcraft III: The Frozen Throne. It is a free-to-play game, supported by micro-transactions. The game was first announced on October 7, 2008, and released on October 27, 2009.League of Legends was generally well received at release, and has grown in popularity in the years since. According to a 2012 Forbes article, League of Legends was the most played PC game in North America and Europe in terms of the number of hours played.

Asyiknya Menggambar Digital

Komikus generasi kami *generasi muda belia lah yaa maksudnyaa*, yang memulai debut ngomik 2005an kebawah pasti mengalami yang namanya pahit manis menggambar secara manual. Iya menggambar hanya menggunakan kertas dan alat gambar seperti pensil, spidol, kuas dll.

Gambar n ninta manual

Gambar ketumpahan kopi padahal belum di scan, tinta yang mblobor, salah nggaris sehingga harus di tip-ex dan segudang keteledoran yag membuat kertas gambar lecek seperti tak berwujud, padahal ntar malem harus dikirim ke klien. Gambar ulang? Alamaak, selain capek, ngga menjamin juga kejadian yang serupa tadi ngga bakal berulang.

Wednesday, November 12, 2014

Ingin Jadi Komikus? Ini Tipsnya!

Ingin jadi komikus, bikin komik udah, trus habis ini ngapain dong? Ini yang sering menjadi pertanyaan para komikus pemula. Nih, Papillon punya tipsnya:
  1. Terus bikin komik. Iya jangan bikin selembar trus udah, bikin terus, kembangkan ide. 
  2. Berteman dengan orang-orang yang berkecimpung di dunia komik, baik itu komikus, penulis, editor, dll. Kalau tidak bisa ketemu langsung untuk memperkenalkan diri paling tidak bisa berteman melalui socmed yang ada seperti Facebook maupun twitter. Punya teman yang sevisi dengan kita akan membuat kita lebih termotivasi,. Dari mereka kita juga bisa mendapatkan ilmu baru dan peluang yang berkaitan dengan dunia komik.